#import <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <OpenGL/glext.h>

//////////////////////////////////////////////////////////////////
// COLORS
#define OFFYELLOW	0.8,0.6,0.0,1.0
#define ICE			0.2,0.6,1.0,0.5
#define YELLOW		1.0,1.0,0.0,1.0
#define RED			1.0,0.0,0.0,1.0
#define WHITE		1.0,1.0,1.0,1.0
#define BLUE		0.0,0.0,1.0,1.0
#define GREEN		0.0,1.0,0.0,0.5
#define CYAN		0.0,1.0,1.0,1.0
#define MAGENTA		1.0,0.0,1.0,1.0
#define ORANGE		1.0,0.4,0.0,0.9		// color of obstacles with alpha value
#define BLUEGREY	0.0,0.2,0.4,1.0
#define GREY		0.2,0.2,0.2,1.0

